westernisation.12 - Change Religion to Reformed.westernisation.11 - Change Religion to Protestant. revolution.19 - Change Government to Revolutionary Republic.republics.7 - Add 5 Republican Tradition. republics.3 - Change Government to Despotic Monarchy.ideagroups.1205 - Subtract 1 Ferocity and Hostility to random owned Colony with Natives.flavor_mng.17 - Change Government to Feudal Monarchy.9479 - Change Government to Constitutional Monarchy.6015 - Add 1 Base Tax to a random owned province.5099 - Add or subtract 2.5 Mercantilism.5096 - Add 40 (Accepted Bribe) Opinion to a Holy Roman Empire Elector.5088 - Add 50 (Diplomatc Solution) Opinion to a neighbor with less than 50 opinion.5074 - Add 28 manpower to a random owned province.5056 - Add 60 (Eased Tension) Opinion to every neighbor you're not at war with.864 - Add 30 (Improved Relations) Opinion to a neighbor, same religion, no truce or current war.For repeated use of the same event, I recommend using the up arrow in the console to go back to previous command. republics.14 - 5 Years of +1 Merchant or +15% Trade Power.Ĭan be used as many times as you like, and add no country modifiers.random_event.13 - Until death of ruler, +1% Missionary Strength.ideagroups.1606 - 5 Years of +1 Advisor Pool.ideagroups.1307 - 5 Years of +5% Light Ship Power and 10% Trade Steering.ideagroups.1306 - 5 Years of +5% Heavy Ship Power.ideagroups.907 - 5 Years of +10% Trade Steering.ideagroups.811 - 5 Years of +0.50 Land Morale.ideagroups.713 - 5 Years of +5% Cavalry Power.ideagroups.712 - 5 Years of +5% Infantry Power.
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